Games born from an unbearable need to create — guided by faith, fueled by obsession
MY FAIR DAMNATION
PILGRIMS OF THE IVORY ASHES
You are a nurse trapped in a decaying hospital, surrounded by grotesque patients you must care for… for your own sake. Step into this psychological horror, uncover the reason for your punishment, and survive the darkness born from within yourself. But above all… stay away from him.
Pilgrims of the Ivory Ashes is a roguelike autobattler with RPG elements, coming early 2026
Where once the alabaster flame consumed the darkness, the silver ashes of our faith yet abide. So long as the tears of the Pure Maiden shine upon my night, the hope within my stained heart shall not falter. So long as He upholds my life in this darkness, neither death nor torment shall I dread. Wherever the shadows gather in secret counsel, there shall I bear the silver light, and there shall I meet my appointed fate - O pale radiance, lift me unto the realm beyond!
Who is behind
My name is Jorge Velasco, and I’m an independent game developer from Spain.
I make my games alone: I design, write, program, and create every piece of art and music with my own hands.
I work slowly and patiently, trying to give each world its own soul.
THE ARCANE MISSIVE
Twice each month —once bathed in the white light of the full moon, and once sheltered beneath the dark veil of the new moon— I send a missive from my tower in the mountains.
Fragments of development, early looks, stories, and all manner of updates: about my games in particular, and about the craft of game design in general.
Leave your address to receive it in your enchanted fortress, your camp in the Pale Forest, or your forge among the dwarven ruins.

