Factsheet

  • Developer: Jorge Velasco

  • Studio: Jorge Velasco Games

  • Country: Spain

  • Genre: Survival Horror / Psychological

    Horror

  • Platforms: PC (Steam)

  • Release: December 2025

  • Price: To be announced

  • Languages: English, Spanish

  • Engine: Godot 4.5

  • Distribution: Digital (Steam)

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Pitch

My Fair Damnation is a retro survival horror set inside a cursed asylum where every decision shapes the fragile relationships between its grotesque inhabitants. As the nurse, you must care for your patients, manage scarce resources, and survive the weight of your own guilt.

Overview

My Fair Damnation is a psychological survival horror inspired by the aesthetics and limitations of the PSX era. You awaken inside an abandoned asylum populated by the remnants of a once-ordinary family, now twisted by hatred, guilt and a malignant presence that watches from below. Every corridor, every whisper and every patient reminds you that something is deeply wrong here.

You play as the nurse, a caretaker trapped in this decaying institution. Your duty is simple on papel: tend to the patients, maintain order, and keep the lights on. The reality is far more brutal. Each inhabitant carries a personal tragedy and a grudge against the rest, and your choices define whether these relationships heal, worsen or lead to deadly consequences.

Gameplay combines dialogue-driven narrative, resource management and exploration under constant tension. Most conflicts are resolved through interaction and reputation… but when everything collapses, a small pistol with very limited ammunition becomes your last and only lifeline.

My Fair Damnation is a story about sin, responsibility and the weight of the choices we never wanted to make. You may not save everyone—only help them decide who deserves redemption, and who must be left to the dark.

Media and branding

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Key features

• Psychological survival horror
Explore a claustrophobic asylum where every room holds history, resentment, or confession.
This is not a power fantasy — it’s a place where every mistake matters.

• Relationship & reputation system
Every character has private grudges, obsessions, and fragile loyalties.
Your choices reshape their relationships with each other and with you.

• Dialogue-driven narrative
Conversations matter. Some wounds can be healed. Others only deepen.
Branches are subtle and morally ambivalent — no clean answers.

• A firearm as last resort
A single, unreliable pistol with scarce ammunition.
Enough to survive, never enough to dominate.

• Atmospheric low-res visuals
Retro-inspired, PSX-style rendering. Grain, distortion, harsh lighting.
Modern techniques with a deliberately imperfect aesthetic.

• Multiple endings
Your actions determine whether the residents fall deeper into damnation… or find a sliver of redemption.

History

The asylum is now home to a family shattered by loss. When the father died, despair hollowed each of them from within, leaving them exposed to a manipulative outsider. His influence fed their worst impulses, turning grief into cruelty, resentment into obsession, and lust into a desperate escape from their own suffering.

You arrive long after the damage has taken root. The Mother lashes out, the Grandfather carries old regrets, the Aunt hides behind a mask of flesh, the Neighbor watches from the shadows, and the children remain trapped in their private nightmares.
Your role is to move through this broken household, earn their trust, attempt to mend their wounds, or leave them to drift in their dark purgatory.